Reviews: Star Wars: Tempest Runner (1)
“When Everyone Else Brings a Lightsaber, Lourna Dee Brings Trust Issues”
(Paperback)
Every great Star Wars era needs at least one character who strolls into a room, insults everyone present, commits several war crimes before lunch, and somehow ends up being the most entertaining person in the galaxy. In Tempest Runner, Cavan Scott takes Lourna Dee, a character who has steadily become one of the most fascinating figures in The High Republic, and finally hands her the spotlight. About time, too.
If you've been following The High Republic series, Lourna Dee has consistently threatened to steal every scene she's appeared in. While the Jedi are busy discussing balance, diplomacy and whether they've sensed a disturbance in the Force, Lourna is off making everyone else's lives considerably more complicated. She's charismatic, ruthless, funny in all the wrong ways, and possesses the sort of survival instinct usually reserved for cockroaches and politicians.
Here, we finally get inside her head, and it's a surprisingly enjoyable place to be.
Well... "enjoyable" might be stretching it. "Terrifyingly entertaining" is probably more accurate.
One of the strengths of Tempest Runner is that it refuses to flatten Lourna into either a moustache-twirling villain or a misunderstood anti-hero. She's complicated. She makes terrible decisions for reasons that, somehow, make perfect sense once you understand her worldview. Scott gives her depth without sanding off the sharp edges that made her interesting in the first place. That's a difficult balancing act, and it's handled impressively well.
In many ways, this feels like the culmination of the groundwork laid across earlier High Republic stories. Every appearance Lourna has made has added another layer, another contradiction, another reason to both admire and distrust her. Watching those pieces come together here is genuinely satisfying. Rather than simply telling us she's a compelling antagonist, Tempest Runner actually proves it.
That's something not every Star Wars novel manages.
Well... audio drama.
Because this is where things get slightly complicated.
Originally produced as an audio drama before being adapted into script form, Tempest Runner reads more like a stage play than a conventional novel. That isn't necessarily a criticism, far from it, but it does mean expectations need adjusting. If you're hoping for sprawling descriptive prose, lengthy internal monologues or pages detailing the exact colour of someone's robes, you won't find much of that here.
Instead, it's almost entirely dialogue, scene directions and rapid-fire exchanges.
The result is something that absolutely flies.
These script-format Star Wars books are wonderfully quick reads. You can comfortably devour the whole thing in an evening, making it ideal palate cleanser material between the heavier High Republic novels. There's an immediacy to the format that's difficult to replicate in traditional prose. Scenes arrive, explode into life, then disappear before they've had chance to overstay their welcome.
It's Star Wars with the pacing knob permanently turned to "Ludicrous Speed."
The action moves quickly, characters bounce off one another with plenty of energy, and Scott clearly understands how to write dialogue that feels cinematic without descending into endless quipping. There are emotional beats, betrayals, shifting alliances and enough double-crosses to make everyone involved permanently paranoid.
Which, admittedly, is probably sensible when dealing with the Nihil.
The format does come with compromises, however.
Without prose to bridge the gaps, some emotional moments don't quite land with the weight they might have otherwise. Relationships occasionally feel as though they've sprinted from Point A to Point B while the audience was briefly looking the other way. Certain scenes end just as they become particularly interesting, because that's how scripts work, they're designed to be performed, not lingered over.
You can almost hear the sound effects that aren't there.
In fact, there are moments where you find yourself mentally adding music cues. Somewhere in the distance, John Williams is probably wondering why you're imagining his score without paying royalties.
If you've listened to the original audio production, this script edition inevitably loses a little of the magic. Voice acting, sound design and music are doing an enormous amount of work in that format. Reading those same scenes on paper is still enjoyable, but it's a little like reading the screenplay of your favourite action film instead of watching the explosions.
The explosions are still technically happening.
They're just quieter.
Fortunately, Lourna Dee is more than capable of carrying the story regardless of format. Every conversation she's involved in crackles with tension because you genuinely have no idea what she's going to do next. She's intelligent enough to stay several moves ahead without becoming implausibly omniscient, and ruthless enough that every alliance feels temporary.
She's the kind of character who could promise not to betray you while already halfway through betraying you.
The supporting cast all perform their roles well enough, although it's undeniably Lourna's show. Everyone else often feels like they're orbiting her gravitational pull, reacting to the chaos she creates rather than driving events themselves. Thankfully, she's entertaining enough that this never becomes a problem.
One of the pleasures of The High Republic has been its willingness to introduce genuinely memorable original characters rather than relying endlessly on familiar faces from the films. Lourna Dee stands comfortably alongside the best of them. She's unpredictable, morally fascinating and, crucially, fun.
Star Wars villains sometimes fall into the trap of believing "serious" automatically means "interesting." Lourna demonstrates the opposite. She's interesting because she's entertaining. Every scene with her contains the possibility that something gloriously reckless is about to happen.
Usually because she's planned it.
Occasionally because she absolutely hasn't.
Either way, somebody is about to have a very bad day.
As a reading experience, Tempest Runner is refreshingly undemanding. That's not meant as an insult. Not every Star Wars book needs to be an epic 500-page meditation on the Force. Sometimes you simply want to spend a few hours with colourful characters making increasingly questionable life choices while spaceships explode around them.
This delivers exactly that.
Would I recommend it as someone's first High Republic story?
Probably not.
It works best if you've already spent time with Lourna Dee elsewhere, because much of the satisfaction comes from seeing her continued evolution. Existing fans will appreciate how much richer she's become as the series has progressed, while newcomers may wonder why everyone seems so fascinated by this particularly dangerous pirate.
Trust the process.
She's earned it.
Ultimately, Tempest Runner sits comfortably in the middle of The High Republic range. It's brisk, entertaining and blessed with one of the franchise's strongest newer characters finally receiving her due. The script format keeps everything moving at hyperspace velocity, even if it occasionally sacrifices emotional depth along the way.
It's not essential Star Wars.
It's not the very best of The High Republic.
But it is a fast, funny, sharply written adventure that gives Lourna Dee the starring role she's deserved for quite some time—and frankly, the galaxy is far more entertaining when she's causing problems.
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Star Wars: Tempest Runner: (The High Republic)
Fiction, Science Fiction, Fantasy & Horror , Science Fiction & Fantasy
Cavan Scott (author)
Paperback Published on: 26/09/2023
Price: £10.99
