Practical Real-Time Texturing
Synopsis
In scene modeling and definition, i.e., hidden surface removal, shadowing, lighting, semi-transparency, etc., texturing plays a key role in adding rich visual details to rendered surfaces, which would otherwise be perceived as unrealistically smooth and uniform. Given the importance of texturing, a fairly large amount of work has been done over the past decades, i.e. starting from simple 2D texture mapping to more recent and advanced multi-dimensional representations. This book presents real-time texturing techniques with example code to facilitate implementation. Different texturing methods are discussed and analyzed, and compared to initial techniques.
Key Features
Provides an overview of recent techniques and shows how they fit (or not) real-time texturing constraints. Distinguishes two main types of 3D textures: solid texture (surface independent) and shell textures (thick layer over surfaces) Presents more advanced texturing techniques using multiple images as input
Publisher information
- Publisher: Taylor & Francis Inc
- ISBN: 9781498742047
- Number of pages: 224
- Dimensions: 234 x 156 mm










