My Avatar, My Self

My Avatar, My Self: Identity in Video Role-Playing Games

Entertainment , Hobbies, Quizzes & Games, Puzzles & Quizzes, Non-Fiction
Paperback Published on: 21/05/2009
In stock
Usually dispatched within 2-3 working days
Make and edit your lists in your account
No stock available in any shop.


With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

  • Publisher: McFarland & Co Inc
  • ISBN: 9780786441099
  • Number of pages: 207
  • Weight: 290g
  • Dimensions: 229 x 152 x 11 mm

Customer Reviews