Graphics Shaders: Theory and Practice

Hardback Published on: 22/04/2009
Price: £62.99
Free UK delivery on orders over £25
Not available
This product is currently unavailable
Make and edit your lists in your account
No stock available in any shop.
Not available
This product is currently unavailable
No stock available in any shop.

Synopsis

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Publisher information

  • Publisher: Taylor & Francis Inc
  • ISBN: 9781568813349
  • Number of pages: 420
  • Dimensions: 191 x 235 mm
  • Weight: 1020g

Customer Reviews