Graphics Shaders, Third Edition

Hardback Published on: 01/01/2021
Price: £63.99
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Synopsis

Intended for a second course in computer graphics at the advanced undergraduate and graduate levels, this highly praised text introduces general shader programming with a focus on the Open GL shading language. It teaches how to write programmable shaders while reinforcing the fundamentals of computer graphics. This third edition incorporates changes in the OpenGL API (versions 4.2 and 4.3) and contains five new chapters that cover major new enhancements by the OpenGL standards group, including storage buffer objects, compute shaders, OpenGL ES, and WebGL.

Key Features

Presents new chapters on storage buffer objects, compute shaders, OpenGL ES, and WebGL Explains how to write programmable shaders using OpenGL 4.2 and 4.3 Includes numerous up-to-date code examples and end-of-chapter exercises Provides downloadable source code for many of the examples in the text Solutions manual and figure slides available upon qualifying course adoption

Publisher information

  • Publisher: Taylor & Francis Inc
  • ISBN: 9781466587427
  • Number of pages: 512
  • Dimensions: 235 x 191 mm

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